Hey guys this is my first post here on sixprises. A little about me...just recently got back into pokemon after a decade sabbatical. I recently attended both Oklahoma and Texas state tourneys, not really doing that great but a lot of fun none the less. Well here's the list: Spreading far the fame... 3 landorus ex 2-2 duskull/Dusknoir (sinister hand) 1 mewtwo Ex 1 bouffalant (bouffer) 3 tournadus ex (12 pokemon) 4 juniper 4 N 3 Skyla 1 colress 1 Bianca (13 supporters) 4 laser 3 catcher 3 candy 3 switch 3 ultra ball 2 max potion 2 virbank 1 energy search 1 super rod 1 tool scrapper 1 escape 1 computer search (25 trainers) 6 DCE 4 fighting (10 energy) The strategy plays like big basics. Hit hard with tornadus/landourus/lasers/virbank to get a bunch of damage on the field. I don't usually like to have Dusknoir down until at least turn 4 if I can that way damage is on the field to manipulate with sinister hand. I have had a lot of fun playing with it. I like that it can run with or without the Dusknoir. He just makes it that much more fun and unexpected. I'm open to suggestions. Do find that late game Ns seem to be a downfall of this deck after losing two local tourneys to dead draws after N to 2-3. Help me out!