Kettler
Active Member
This is the thread for discussing the following article:
The Dark Explorers Compendium
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The Dark Explorers Compendium
Post your comments below...
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Wow, major thanks, man. The kind words are much appreciated.
As for the two large articles in one week's time...All I can say is that it's fantastic practice for when I'll have to write 30 page appellate briefs.![]()
I had an alternate idea for Deck and Cover. Instead of Vileplume, use Gothitelle.
In between turns, let Gothitelle become the active, and then use something like Dodrio's Retreat Aid to easily retreat Gothitelle. I was also thinking of a Kingdra line, but thought that perhaps just adding in Pluspowers would suffice. After all, that's all Kingdra is doing for you in the end (other than maybe making killing an EX 1 turn faster). But since you're locking anyways, Gothitelle should work just fine. You could use Celebi as a basic energy accel thanks to Dodrio.
That said, that is 4 separate pokemon I've just suggested. Gothitelle, Celebi, Dodrio and Accelgor. But if you can make it work, it's brilliant. I once built a truth deck with a disguisting 30 or so pokemon in it, that added a Serperior line to heal 110 damage per turn. Sunflora helped search and set the lock up. Once it was up though, there was practically nothing you could do. I'm picturing Accelgor lock to function much the same.
Using Gothitelle over Vileplume also gives the EXTREMELY appreciated added benefit of getting to use Trainers like Level Ball or even Energy Exchanger, helping to relieve the need for energy accel.
no no no no no
The whole point of kingdra is to kill pokemon during YOUR turn meaning they don't get to bring up something after getting knocked out that will get to swing for damage.
Gothitelle, maybe. But cutting kingdra is a huge no-no
Re the great Accelgor debate: I really like the idea of choosing Gothitelle over Vileplume. I also agree that in this version, Pluspower could serve as an acceptable alternative to Kingdra. However, the real strength of a Gothitelle variant is how easily you can play Pokemon Catcher, which could undoubtedly be critical in beating many of the top decks.
tl; dr: Level Ball is nice, but Catcher's super cool.
Oh, I agree that using Level Ball to grab it back can be nice, but those run out over time. When it comes to Catcher, it's almost as if the deck enjoys a whole new dimension in playability and depth. I actually experimented with Catcher/Seeker in the article list, although I ultimately decided it wasn't good enough to address in that specific variant.