A few comments:
Why would Bouffalant DR ever be a better tech for Sigilyph than BW? I mean, BW does the same thing but is easier to set up and can be played down straight frokm the hand.
In regards to the Darkrai/Mewtwo lists:
I would use Revive over Super Rod. More direct, though it doesn't recover energy.
1 Bouf BW, no Bouf DR. Bouf BW is much easier to get out.
However, since Hydreigon is THE big deck along with RayEels (but to a lesser extent) for Regionals, Darkrai Mewtwo is a bad meta choice. I wouldn't have even included it.
The Terrakion on the other hand has potential, but not with that supporter line up. For late game, most other decks have an advantage. I would use a smaller count of N and more Random Reciever. If your only support left is N and you are at one prize, it'll be hard. I would drop 2 N for a Bianca and a Random Reciever.
For the Hammertime list, I would rather run a single Mewtwo over a single Bouffalant.
For the Karrablast, are you sure that it is the right one?
Chande is dead, I'm sorry lol.
Comments on the Hooh part later.
Thanks for the comments. I will try to explain.
Bouffalant DRX is certainly not as good against Sigilyph as Bouffalant BLW. I believe I even said as much in the article. However, Bouffalant DRX is
adequate against Siglyph. Additionally, Bouffalant DRX is better in a variety of match ups. So, I went with the universally more useful tech than the one that has very limited applications.
I mentioned that Revive might be preferable to some over Super Rod in Darkrai/Mewtwo. I simply value the more versatile card. For example, say you have Darkrai, Mewtwo, Darkness Energy, Juniper in hand. You have already lost one Darkrai in the game. You desperately need to play a supporter to hit a crucial card that turn. You have not played your Revive or Super Rod yet. Super Rod allows you to ditch that hand more easily than Revive. It is purely a personal call. Neither one is right or wrong.
Mewtwo EX in Hammertime does not accomplish what that slot needs to do: effectively counter Sigilyph. Bouffalant BLW does effectively counter Sigilyph. I could see the argument for Mewtwo, if Mewtwo becomes more popular again, but for now the bigger threat is being walled with Sigilyph.
Doesn't matter which Karrablast you use. You simply need one in play to use Shelmet's Mysterious Evolution attack.
I started my Darkrai/Mewtwo/Terrakion testing with a heavier emphasis on Random Receiver and even played DMT at a Battle Road with a heavier emphasis on RR. Going up in RR at the expense of other Supporters is not a good idea. After testing and a couple events I will never play more than two Random Receiver. I have been burned too many times by having to discard Supporters with Juniper in conjunction with having a couple Supporters prized. In those situations, it is too easy to run out of Supporters if you are playing high counts of RR. As for N, I feel it is a necessary evil in this format. For every game lost by drawing into an N when you only have one or two prizes, you win just as many (if not more) by dropping your opponent down to two or three cards and making a comeback. N is simply too good to not be played in high counts, IMO.
I never said Chandy was Tier 1. Heck I didn't even include it in my Tier list. However, it has taken home 1 reported Top 4 and possibly a few others from what I have heard (not every event gets posted on the Gym, TTC, etc.). It is not a great deck, but it is certainly not 100% dead. Having the ability to drop 150 on a single target (or 90 to two targets) in a single turn is crippling to many decks, and that happens more often that you probably think. In reality it is very easy to use Cursed Shadow and Night Spear in a single turn a few times per game.