So this is another theorymon deck that I think is interesting. So in the set Rising Fist there will be a couple new cards that will be interesting. One of them being new stadium called Training Center (All card scans for new cards will be at the bottom of this post.) What this does is gives all stage 1 and stage 2 pokemon 30 extra hp. This is very beneficial for evolution decks. So, what can pyroar do with this? you may ask. I think I may have the answer. You're going to want to have your training center out to suddenly boost your pyroar's hp to 140 instead of a measly 110. Then, you play hard charms to now have 140 hp, and -20 damage from each attack from your opponent. So, now you have a pretty annoying pyroar, yes? Well, there is still yet more options for you. Now, right now you are pretty weak to garbodor, you are going to use the Seismitoad EX from rising fist. It's first attack costs 2 colorless energy and does 30 damage and is item lock for a turn. So, your opponent can't play a tool from their hand to their garb odor that next turn. so, you do this until you can lysandre up their trubbish/garbodor and knock it out with a pyroar. So, now that you have your answer to garbodor, what are your other options? Well for starters, I would definitely consider a 1-of cop card of Jynx from the new set. It's ability can't be stacked, but if Jynx is on your bench you can just heal 10 damage from your active pokemon. While this may seem insubstantial. But, with Jynx if your opponent poisons you with the ever-popular hypnotoxic laser, and a virbank is not in play, you can heal some of the damage the poison is doing. But, also, you are a slightly tanker pyroar, so if your opponent is able to attack you with something but not kill your pyroar, you can slowly heal off your pyroar as well. Now, this is not necessary, but may be nice. Another thing you can do is put in a line of Dusknoir. The reason why you would do this is because since you have a hard charm attached to your pyroar, you aren't doing as much damage as you might with a muscle band, so the damage manipulation may be nice. Another partner for pyroar can be mewtwo ex, because with Lucario EX/ M-Lucario EX coming out the mega may be a problem, but with mew two ex, it is much easier to do big damage to that monster of a pokemon. And one last thing for the deck: hammers. Since this is supposed to be a bit more of an annoying deck, crushing hammer can be really helpful to slow your opponent down. Also, you might think, "you absolutely lose to blastoise." You're right, it is a hard matchup, but not as hard as you may think. You can use a very similar strategy you use for your garbodor matchup on this matchup with seismitoad. Because, your opponent relies on blastoise to accelerate energy to do big damage, it will be harder to power up their pokemon when they can't use rare candy to evolve into blastoise, and if all works out, you lysandre up their squirrel and kill it. Now, for a few lists. They are going to be skeleton lists showing you what a list may look like when using different partners. (with mewtwo as a partner) 4 Litleo 4 Pyroar 1-2 Seismitoad EX RF 1-2 Mewtwo EX 3-4 Professor Juniper 4 N 2 Shauna 2 Colress 0-2 Blacksmith 2 Lysandre 4 Ultra Ball 2 Swich 2 Startling Megaphone 2-4 Crushing Hammer 3 Training Stadium 3 Hard Charm 1 Dowsing Machine - Ace Spec 8-9 Fire Energy 3-4 Double Colorless Energy Number of cards: 51-60 (With Dusknoir as a partner. BTW, this list is tight for space.) -2 Mewtwo EX -2 Crushing Hammer -1 Professor Juniper -1 Lysandre +2 Duskull +2 Dusclops +2 Dusknoir (With Jynx/Mr. Mime in the deck) Not many changes just have to make some space somewhere +1 Jynx +1 Mr. Mime Card Scans: Seismitoad-EX - Water - HP180 Basic Pokemon [C][C] Goo Punch: 30 damage. During your opponent's next turn, they cannot play Item cards from their hand. [W][W][C]: Grenade Hammer: 130 damage. This attack does 30 damage to two of your Benched Pokemon. When a Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards. Weakness: Grass (x2) Resistance: none Retreat: 3 Jynx - Psychic - HP70 Basic Pokemon Ability: Victory Kiss This ability can be used once during your turn if this Pokemon is on your Bench. Your Active Pokemon recovers 10 HP. [P][C][C] Clutch: 30 damage. The Defending Pokemon can’t retreat during your opponent's next turn. Weakness: Psychic (x2) Resistance: none Retreat: 1 Training Center - Trainer Stadium All Stage 1 and Stage 2 Pokemon's maximum HP is increased by 30. This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t play this card. This is what I have come up with so far. Have fun theorymonning.