Time is on your side

Discussion in 'Pokemon TCG News & Gossip' started by eriknance, Oct 4, 2010.

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Did this article help you with the new time system?

  1. Yes

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  2. Sorta

    3 vote(s)
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  3. No

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  1. eriknance

    eriknance Member

    Time is on your side (fixed)

    By Kevin Gomez

    Hi, this article was going to be published in underground but because of changes I'm just going to post it for everyone to see for free.

    Now that there has been a few weeks of battle roads and we have gotten used to the new format,(in turns of sets).
    There has also bee another big change that came with the new year, the amount of time for each match.
    For all of you who haven't been to a BR or haven't heard about it they have changed the time amount for each round and what happens when time is called.
    Now i feel like this change is for the better and i will go more in depth about it later but first let me explain it in full detail to everyone out there who doesn't know it or understand it.

    Each round of swiss will be 30 minutes now,( 10 less from before). When time is called there is 3 extra turns until the winner is announced. When i say 3 i don't mean that each player gets 3 turns but 3 more turns will be played overall.

    An example

    Time is called on Player A's turn, his turn is now called turn 0, then when he finishes player B goes and his turn is turn 1,
    Then back to player A as turn 2 and finally to player B with turn 3, after the 3rd turn whoever has the least prizes left wins, or its tied then they go into normal sudden death (whoever takes the next prize wins)

    Now this may seem like a HUGE improvement to the 40 minutes they did before because many people on the last few minutes of the game could stall because they are in the lead and could win if time ended or there turn, so now you don't just lost to stalling.
    Or at least not even close to as much as before. But we lose 10 minutes per round so that means we traded 10 minutes for 3 turns.

    Now according to the Pokemon rules each play should make a move every 10 seconds, and even if both players makes a tone of moves they usually wont take 10 minutes for 3 turns(well with the ruling it doesn't matter how long you take once time is called but still)
    We do lose time off this ruling and that can be very devastating to some "slower" decks. But on all honesty today's format is blisteringly fast and alot of decks will take 30 minutes or less to win.

    How can this help you?

    Now that we know about it i want to talk about how it can be used for/against you.
    I have played in 2 BRs with it now and i have found it relevant to how games end up.
    The main concept is that you always want time to be called on your opponents turn. Now this may seem crazy considering out old time system rewarded the player for playing slow and making time end on there turn, but the new system is the exact opposite and it should get rid of almost all stalling that happens.
    Why must time be called on the opponents turn?
    Because if it is then you will get the last turn before whoever has the least prizes win.
    Lets just show how it works out

    Turn 0 your opponent
    Turn 1 you
    Turn 2 your opponent
    Turn 3 you

    So as you can see you each get 2 turns but having the last turn is just as important as it was last season.
    Having the last turn will let you control what happens.
    When time is called on your opponents turn they may be midway in there turn and have made there decisions on how they are gonna play the next few turns out. Now they know time is winding down but they haven't been prepared for time( Very high lever players will be).
    So they really only have next turn to do things based off of it being there "last turn".
    You on the other hand have turn 1 and 3 and you have the following options

    A. turn 1 you could try to take the commanding lead knowing they cant catch up, and even if they do you have the last turn to take it back or prepare for sudden death.

    B. Set up for turn 3 by trying to keep the game tied or preparing for 2 or more Ko's on turn( I won a game at my BR by setting up a 3 KO turn)

    C. Make sure you opponent cant take a prize so you can keep your lead and win.

    All of the options are fine and having the last turn is good no matter what. If you are behind by too much and can't come back your still in a better position.
    Having the last turn just puts you in a position of control if you know how to use it right and your opponent will have to make hard decisions based on game state and what he thinks you can do.

    He will have to think of things like

    If I get a KO here to tie it will he be able to Ko back?
    Should i try to overextend to take the lead?
    How many KO's can he get and how defensive should i play?
    How am i set up for Sudden death?

    Making your opponent make the tough decisions is always better and alot of the time you can play a situation one way to make them think certain things.
    Of course you will have to make decisions too on how to play the last turn but even if he dose make a surprise play that you didn't see you will always have time to respond but the opponent wont be able to respond to the surprise plays you make on turn 3.

    Now of course everything said here can and will be used against you if you are the one who's last turn is turn 2.
    I also would like to add that this isn't an auto win sort of thing, only if you are a good player you will be able to take advantage of this, but i hope that my article here has helped you understand it and will help you to win games with it.

    On a side note: Don't you just hate it when people make a misplay and lose because of it and then say "I should have won"
    No you shouldn't have, a good player who doesn't make misplays should have won the game.( sorry to everyone who just lost)

    Until my next article
    The Master