In my experience, Darkrai/Garbodor is usually okay as long as they're not doing 2 hammers at a time and junk hunting for both. At that point you become very much reliant on Thundurus to stay in the game and it becomes a question of whether or not you can knock out the Sableyes fast enough, while keeping an energy on Thundurus. With regard to anti-Plasma, I recently played against a deck where he got 4 Drifblims out over the course of several turns and I think that scenario is pretty much an auto-loss. I haven't encountered other cards that were a huge problem though. As I see it, this deck's worst matchup is TDK because all three of its main Pokemon can do a lot of damage and the second problem is its reliance on special energy, due to the popularity of things that counter that now. At this point I think several changes are necessary in order to make this deck more viable in the current metagame. Here are some of the changes I'm considering right now: -1 Glaceon -1 Tornadus -1 Level Ball -1 Eviolite -3 Blend energy +1 Leafeon +2 Float Stone +4 Lightning Energy Also, I think the stadium needs replacing with either Plasma Frigate or Frozen City.