I'm not saying Dialga won't be trainer locked T1. My point was this: I run 4 call, 4 Dialga (2 basics, 2 X) therefore, I have just as good of a chance of getting/starting with Dialga as Gengar does with Spiritomb/Gastly. Yes, I will be trainer locked T1. But, with 2 Uxie (like most Gengar lists run) and 4 Cyrus + Bebe (however many you run, my current list has 3), and 4 Power Spray, Dialga has the same probability to set up as Gengar does, here is the basics of why: Dialga: 4 Dialga (2-2) 4 Call Energy 4 Cyrus 3 Bebe 2 Uxie Gengar: 4 'Tomb 4 Gastly 4 collector (just assuming) 3 Bebe (call it 4) 2 Uxie My point is, Dialga can Power Spray T1-T2 more consistently that than the odds of Gengar start Spiritomb active, because Gastly doesn't doesn't lock power spray. IF Gengar doesn't start Spirit (which it won't 60% of the time) and gets sprayed, that is detrimental to Gengar since it doesn't run trainers to aid in set up. Gengar will never spray Dialga's Uxie, therefore it will ALWAYS set up more consistently. Also, if 'Tomb doesn't start, no Darkness Grace. So, basically, my argument is, running 4 Dialga cards gives me the same probability of starting with one as Gengar does of a Spiritomb start. So, it we play the "I start Spiritomb" game, its only fair to let Dialga play the "I start with a Dialga in my hand" game, since both have equal probability. If I start with a Dialga and you start with a 'Tomb, it will be ATLEAST T2 before Gengar hits the field, assuming you can get gastly out and Darkness grace into Haunter, and assuming (again) you have Gengar in hand (or the ability to search for it), you evolve and can attack. Of course, you would also have to have Unown q at this point to retreat, so I have to assume Spiritomb stays active and no attack comes until at least T3. I would venture to say most Gengar Players are arrogant enough to believe the trainer lock will last forever and will try and keep 'tomb active to get Vileplum out...though, not all of them would. While this is going on, I start with 1 Dialga. The likelyhood of me getting to play either Cyrus to get Bebe or starting Bebe or another Dialga or start with call, or have the ability to get Uxie out some how T2, leads to a high probability that I will have 2 Dialga's in hand T2, with 1 in play. T3 I can have the X out. If I have Dialga out T3, chances are, Gengar can't attack until T3. So, at best, Gengar gets 1 good attack before I level up. Fainting spell REALLY isn't that big of a threat. Skuntank and Crobat make it easily avoidable...and, Like I said, just don't attack with Dialga, keep it benched. Snipe with Garchomp and Driblim (Garchomp doesn't HAVE to have E-Gain, a bronzong'ed Warp Energy works just as good), Luring Flame with Blaziken. And, Like I've also said, Houndoom 4 and Darkrai G are great gengar counters. If I lose them on Fainting spell...oh well, I keep the lock. ---------- Post added at 09:49 PM ---------- Previous post was at 09:45 PM ---------- Ah yes, another Gengar player that has those MAGIC trainers: both of them hop in their hand by T2 FTW everytime.