I have to disagree with you a lot, Vablakes. You constantly talk about catcher stalling, but is that really why you would not run a card that allows you to hit magic numbers? With this type of logic someone could say that TDK should not run Deoxy because it can be catcher stalled. Running a tech like it has risks; there is no godly tech that has no risks. From my testing, and it seems other people have actually tested as well, the ability to hit for magic numbers is incredibly important. Think about this; with 1 Deoxy you can use Megalo Cannon and do 110 to an active kyurem and 20 to a benched one. Then on the next turn catcher/red signal the other and boom you took out two kyurem's. (I realize this is a very specific situation, but its to help stress the point of how important that 10 extra damage is. If you don't have it, then you are stuck either doing 100 twice to a kyurem, or having to 3HKO it). This isn't even adding in the extra damage that Virizion can do.