5 results for: @croxtonveryepic%20
The State of Expanded, Shock Lock in Collinsville, and What Almost Was (ADP/Alolan Raticate) “Needless to say, Expanded is not in a good place right now. I’ll try not to spend too much time complaining (my opinions won’t change what Pokemon will do about it), but there are some things I’d like to bring up. First, I don’t know why Trevenant & Dusknoir-GX was ever printed. This card is inherently degenerate—you will never put TrevNoir in your deck as an attacker intending to play a fair, back-and-forth game. (This applies to Standard, as well, though it isn’t oppressive in that format.) If Pokemon bans Milotic FLF, TrevNoir will inevitably rear its ugly head again…
Octo Doll and Classic Shock Lock (i.e., Decks That Require Tropical Beach) for Dallas “Credit where credit is due, this first list originates from a deck sent to me by Rudy Wade. I removed the Energy denial and stall cards in favor of a Durant-style sit-and-mill deck. This list heavily invests in the synergy between Rescue Scarf and your Lillie’s Poke Dolls/Robo Substitutes (henceforth just “Dolls”), giving you a near-endless supply of 0-Prize walls. Simply sit behind your Dolls and cast a milling Supporter every turn, occasionally using Junk Hunt to recover high-value cards like Pal Pad and Eco Arm that will continue the pressure and soft-lock. Normally, relying on reactive Pokemon Tools like…
The Enigmatic QuagVally (Quagsire/Silvally) and Actual Big Brain Blowns (Blacephalon-GX/Naganadel) for San Diego “Warning: This deck is excessively difficult to play. With most decks, you can pick it up and have a good feeling for the strategy within 10 games. This is not the case with QuagVally. With this deck, you need to commit yourself to playing many practice games, wherein you carefully analyze every action you take. The first I heard of a Quagsire/Silvally deck was my good friend Michael Catron pitching the idea to me at Richmond Regionals. You use Red & Blue to get Energy into play instead of Naganadel LOT, then Wash Out the Energies to your attackers. As…
A Shock Lock Disclaimer, ZoroGarb (Sky Field & Parallel City), ZoroToad, ToadGarb, and Misc. Other Expanded Thoughts on/for Richmond Regionals “Most people first associate my name with my beloved Stoutland deck, so I wanted to include a bit for the people who may have clicked just for that. Shock Lock is a very poor play in current Expanded. Part of what made the deck so consistent and powerful is that it could play no Pokémon Tool removal and simply concede to Garbodor decks. Now, any deck that plays Stealthy Hood makes themselves immune to Evoshock. Previously, Shock Lock took an auto-loss to Trevenant PHF (sans clunky Lysandre techs) because your only means of using Evoshock infinitely is with Lillipup BLW’s…
The Making of Quagsire/Naganadel for the DC Open, My Latest List, and What Has Changed About the Deck “Going into Worlds, I expected the meta to be mostly these five decks: PikaRom, now with Raichu & Alolan Raichu-GX Green’s ReshiZard Malamar variants Blowns Mewtwo & Mew-GX decks When looking at this list, I noticed that three of the decks—PikaRom, Blowns, and Mewtwo—did not have a good answer to attacking Keldeo-GX. Benching a Keldeo does not immediately win the game against PikaRom, as they have a few 1-Prize attackers, but as long as you could power up several consecutive Keldeos, they would be in trouble. (Mind you, this is before 1-of Power Plant was mainstream in PikaRom). Using the…
Infinite amounts of energy pour from this Pokémon’s enlarged core, warping the surrounding space-time. (Eternamax Eternatus)