11 results for: Cinccino
My Players Cup II Experience (So Far), Moving Forward to Phase 2, and Two Favs: Excadrill Control + Excadrill Beatdown “The meta has been constantly shifting with the amount of online events happening nowadays. We can gather results from an average of one online event per day to figure out what deck would be the best choice for the PCII, so in a sense we are being spoiled by the influx of events lately. On the other hand, the amount of events with so little on the line means that players are more likely to make slight edits to their lists or switch up variants for their archetype of choice completely, with the rare case of a player deciding to…
A Comprehensive Rodent-and-Bird-Filled Guide to Post-Rotation, Post-Bellelba & Brycen-Man Control “I’ve already covered a lot of my reasoning behind specific card choices, but I want to make sure every choice is clear. If it’s our win con why is there only 1??? Very good question! Essentially, this list is tight, especially because we need a good level of consistency to make up for its inherent clunkiness. The Bunny is a win con but it’s not the only win con. If you were to prize the Bunny, or choose not to use it, you would default to an aggressive Energy-denial playstyle, where, instead of pivoting between Bunny and Exca, you can…
The Debut of Gothita Lock “The main idea behind the deck is to get rid of the opponent’s hand and then infinitely lock them by pivoting between Gothita and Drilbur. You can accomplish this by using Reset Stamp late in the game and following it up with Jessie and James in order to remove the few cards that your opponent got off of Reset Stamp, or you can use Jessie and James opportunistically if your opponent overextends their hand. However, it’s likely that most games will follow the Reset Stamp strategy. From there you use Fortune Eye to arrange your opponent’s top 5 cards in…
A New and Improved Way to Play Cinccino Control “Without further ado, I present to you the new and improved Cinccino Control: Considering that the deck focuses on Energy denial, most of the list should be fairly self-explanatory. However, there are some very unorthodox includes that I feel need to be elaborated upon. Let’s talk about the elephant in the room. Why is there a Shuckle-GX in a competitive deck, let alone a Control deck? Shuckle-GX is not only one of the most out-there inclusions, but also one of my favorite mechanics the deck has to offer. Spiritomb cannot handle Shuckle. The Spiritomb matchup becomes one of the most…
An In-Depth Look at Cinccino Mill in the UPR–RCL Format “Part of Mill’s strength as an archetype lies in its ability to adapt to the metagame and survive most shifts in the meta. An example of this is Mill’s adaptation to counter ADP-GX with Zacian V (ADPZ) during the UPR–SSH format. Initially, Mill ran 4 Crushing Hammer, which made the matchup fairly reliant on flipping heads on Crushing Hammers. At this point, Mill had two major questionable matchups: ADPZ and Mewtwo/Malamar. Fire Box was also a threat; however, Fire Box saw a huge fall-off in play as the format developed further. In an attempt to improve its ADPZ matchup, Mill…
Only Farfetch’d that have survived many battles can attain this evolution. When this Pokémon’s leek withers, it will retire from combat. (Sirfetch’d)
Investigating the Results of Limitless Qualifier #3, Plus My Glaceon-GX/Barbaracle Decklist for PokéStats Old Format Tournament #4 and Initial Thoughts on the Players Cup “The idea of a Pokemon-created online tournament series is amazing. I’m glad that organizations like Limitless and PokéStats have done a great job of organizing their own tournaments, but the fact that TPCi is getting involved takes it to another level. There’s a greater possible outreach through pokemon.com than on Twitter and each organization’s website. There are certainly players who didn’t know about Limitless’s tournaments that know about the Players Cup, and even more people who are motivated to play for the prospect of a free trip to an IC. I haven’t reviewed Tournament Rep (mentioned here) or the prospect…
Inteleon VMAX/Energy Denial (w/ Clefable RCL or Cinccino SSH) and Toxtricity VMAX/Koga’s Trap “At first glance, I didn’t think this card was all that great until I recognized all the combos and options you can add to make its first attack, Hydro Snipe, quite powerful. Not only does it do a solid 60 damage for just 1 Water Energy, but it also lets you put an Energy from your opponent’s Active Pokemon back into their hand. Its second attack, Max Bullet, takes 3 Energy; this attack is used to clean up the board when you have drained the opponent of Energy. Eventually, doing 160 to the Active and 60 to a Bench-sitter will…
Dethroning ADP/Z, Turbo ADP/Z, Sleep Mill (Best Mill), and, Yep!, Shock Lock “Traditionally, decks are prevented from becoming too dominant via the Weakness mechanic. As Gabriel pointed out, this doesn’t apply to ADP/Zacian, as there simply aren’t any good Fairy Pokemon to counter ADP, and Zacian V can have its Fire Weakness removed by Metal Frying Pan. (In case you have forgotten, Fairy Pokemon are being phased out of the TCG, so there will never be any more Fairies printed to stand up to ADP-GX.) So, if we want to counter ADP/Zacian, we are stuck dissecting it for exploitable weaknesses. I’ve compiled a short list here of quirks that you can look…
A Close Look at Cinccino Mill, Early in the UPR–SSH/Standard Format “This deck recently saw a lot of success in Japan’s smaller events, but I always take those results with more than one grain of salt. Their structure is different than ours and they have different styles of decks that they like to play, but I think Cinccino Mill blurs the line here quite a bit. I had actually been testing the deck before seeing these results, but some of their lists certainly gave me ideas to make mine better. The strategy with this deck is pretty simple. You need to deck your opponent out before they win. Make Do is the new Trade…
Sword & Shield Set Rundown, ADP/Zacian V the BDIF, and Concept Lists for Hammertime and Fire Box “I’m going to run down the set list and give some brief thoughts on the strongest cards. This section is not meant to be all-inclusive, but rather an inspiration for your own deck-building adventures. I think Rillaboom is severely underrated amongst most players. On top of having the traditional Rare Candy method of getting put into play, Rillaboom can also take advantage of Rowlet & Alolan Exeggutor-GX. While it doesn’t have a plethora of strong attackers, Rillaboom can make use of Venusaur & Snivy-GX, Dhelmise V, Rowlet & Alolan Exeggutor-GX, Celebi & Venusaur-GX, and Pheromosa & Buzzwole-GX. Each of these…
__________ takes this form when enraged. It won’t stop spewing flames until its rage has settled, even if its body starts to melt. (Galarian Darmanitan)
T8 @ Dallas w/ TrevNoir, Japanese Resources, Anticipated UPR–SSH Archetypes, and Snorlax VMAX for Expanded “My initial testing showed a struggle with Turbo Dark, as it was so easy for them to power up and take OHKOs due to Weakness. I discarded the deck, making a video to showcase it here: One week before the event though, my friend Alex Garcia encouraged us to give it another go as on paper it seemed strong, and we added 2 Weakness Policy to help deal with Turbo Dark. As we played the matchup more, we started to realize how favorable the match actually was, so we decided to high-roll with the deck and hope for the best.…
When it gets down on all fours as if to beg for forgiveness, it’s trying to lure opponents in so that it can stab them with its spear-like hair. (Morgrem)